A Study in Procedural Design of Organic Shapes

This was an experiment in creating organic shapes procedurally. After sketching some designs, I wanted to be able to generate different versions of them. I started with 2D simplex noise which was used to determine the density of randomly placed points. These points were used to generate a Voronoi diagram and the polygons created there were then rounded. The final refinement was bounding the space by an arbitrary polygon to produce non-rectangular shapes.